The Djinn

A sure shot for writer’s block – dip your pen in a water glass – and watch for the newly summoned djinn. He’ll appear as a blue wraith – if you’re using blue ink – and swirl his smoke trail through the glass – seeking stories from the specks and grains that have found their way to you through exotic sewers and rain squalls, blown glass and brass fittings.

He finds a tiny particle of a cane cutter’s hat circa 1926, and hears about his dabbling with the black arts in Europe during the first world war. He sees a few motes that were once in a woman’s teeth, chipped during a boxing match. Finds some atoms of moon glass smuggled to earth by Buzz Aldrin.

As you watch he’ll be collecting these stories for you, but also disappearin’, using them to buy his freedom back to the realm of pure creative inspiration from whence he’s originatin’, so let him collect em but no so long that he takes them all aways with him - wait til he’s just about to snick into the clear and drink him down. His stories are your now.

So pick up the pen – and go.

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